Orks · Warhammer 40000

Welcome to da ‘Eadbangaz Ball

I always meant to get a Weirdboy for my Ork army, and with my overhaul it was a good a time as any to pick one up.  Unfortunately, this was also around the time 8th edition launched, and with the Indexes they became a top tier pick… and therefore were almost perpetually out of stock.

Eventually I did get one, and it was one of the few Ork infantry models I did that was neither a repaint or that I hadn’t painted before.  Breath of fresh air after everything I’d slogged through up until this point.  And incidentally, it’s the first model I’m featuring on this blog that isn’t a repaint either.


Some people aren’t too fond of mono-pose models, but when they’re full of character like this one is, they make great centerpieces for your army.  By the way, the staff was almost as interesting as painting the Weirdboy itself.  It was one of the few places I was able to sneak in my teal accents.  I also copied the checker pattern Games Workshop used on the Weirdboy on their site, in part because I know when I get around to painting my box of Harlequins, the technique will be useful.  Might as well get those reps in.


For my own reference as well as whoever might stumble on to this blog, I’m trying to remember how I did his raggedy cloak… I think it was:

  • Base of Rakarth Flesh
  • Full wash of Agrax Earthshade
  • Layer of Rakarth Flesh leaving deeper areas dark.
  • Highlight of 1:1 Rakarth Flesh and Pallid Wych Flesh*
  • Edge highlight of Pallid Wych Flesh*

At some point, I might take a good look at the model and try and figure it out, but until then, gonna keep those asterisks there for the colors I’m not 100% about.


And finally a group shot of the biggest and baddest Orks in my mob.  In retrospect, it wasn’t until I finally decided on a new color scheme for the bases that complimented the repaint that the pieces all fell into place for me.  That’s something that’s probably worth a short blog post at a later date.

Orks · Warhammer 40000

[Repaint] Da Biggest and Da Meanest

It took awhile to get around to doing this particular blog.  Sunshine’s been kinda scarce lately, and this color scheme under the humble lamp I use for painting doesn’t seem to play too well with my iPad’s camera.  Yeah it’s a basic setup, but it works…most of the time.

Anyway, next up is the Warboss and some of his meanest Boyz.


Before the rework and looking back, I gotta say a lot of my paint jobs came out fairly clean.  Boring, but clean.  I got this Warboss model pretty early into my hobby career, and prior to that all I’d really done was armor panels and gemstones courtesy of my Eldar — so painting such an expressive face was kinda new to me.  I don’t think I did too badly, and everything you see above, besides the yellow bits from my first attempt at a repaint were the original paint job.  If it wasn’t broke, I wasn’t gonna fix it.

Incidentally, I also had to break off his arm that originally held a Big Choppa, which seems like a trend with my Orks.  I kinda just went with it because it was the only option that came in the blister, but Power Klaws are such an iconic Ork weapon (and I have at least half a dozen still lying around) that I had to make the change, point efficiency be damned.  Anyway, I left the Warboss last out of all my infantry models that needed a repaint since I really wanted to get the technique I was using for yellow down pat…


And now he looks like a right proppa Bad Moon Warboss!  Though this picture makes him look a bit dustier than he actually is.  I touched up his face a bit with some finer highlights and of course applied liberal amounts of washes to any metallic parts; but the biggest goal for me was to get him representing that yellow loud and proud.  On the other hand, one of the most interesting things about painting Orks for me has been playing with color contrasts, so things like the wraps on the holstered guns on his back and his body armor I decided to keep drab colors to make the yellow pop more wherever it was.

Along with my Warboss, I also had a small set of Mega-Armoured Nobz — which by the way, out of all the metal infantry models I own, are by far the heftiest.  I loved the unit in the original Dawn of War.  They could just waddle into the thick of an Apocalypse level battle and shrug off almost everything.  They were big, mean, and took absurd amounts of punishment, just like you’d expect a walking tank with an Ork inside to be.  Unfortunately, like many things, that never really translated to tabletop.  Still, I loved the idea, and the models.


They continue the tradition of my early painting ventures of being clean but boring.  Honestly, these guys were the ones I was the most hesitant to repaint, and thought about maybe even just giving them yellow plates on their shoulders to tie them into the wider army paint scheme.  There was just something about them that made me remember why I thought the Goff color scheme was cool just beyond being a convenient pick for lazy painters.  But if you’ve committed yourself to repainting an entire army, you better go all in.


And as I post this image I’m just now realizing that I forgot to touch up the skull trophies.  Oh well.  Anyway, I wanted to leave more black armor where I could, because the Citadel approach of painting everything yellow on the newer Mega-Armoured Nobz hurts my eyes.  The last thing I wanted was to make them look cartoony, which imo a lot of the Bad Moonz stuff they’re doing does.

Finally, I figured if I could choose one accent to kinda add my own flavor to an already established color scheme, it’d be teal as a nod to my Eldar.  Pretty simple process:

  • Base of Sotek Green
  • Wash of Drakenhoff Nightshade
  • Layer of Sotek Green
  • Highlight of Templeguard Blue
  • Fine edge highlight of Fenrisian Blue

It’s great for cables, lenses, signs, and maybe down the line even as facial warpaint on random Boyz to give them a bit more variation.  Though, given my painting backlog, that’s something that probably wouldn’t happen until 2040, or so it feels.

Orks · Warhammer 40000

An exercise in patience.


I knew what I was getting into.  I wasn’t looking forward to the process, but I hoped the end result would be worth it.  So before I started revamping my Ork army I had 40 Shootas and 20 Sluggas, and while I like the look of the Ork Boy kit holding a shoota better, the quintessential image of an Ork army to me is a green tide slogging across a table just eager to get up close and familiar.  In 4th/5th edition, I ran them in groups of of 20, which even then was probably not super efficient, but with the 8th edition rules 30 just seems mandatory.

I know you can mix weapons for Boyz now, but I still like the idea of running specialized squads and I did want to keep a squad of Shootas.  With the extras, I had to do a bit of literal arm breaking to convert some of those Shootas to Sluggas because no Ork gets left behind in this WAAAGH.  I picked up an extra 30 Boyz giving me a total of 90 to form the backbone of an army.


As I mentioned in a previous blog, I actually first painted my Orks as Goffs for simplicity’s sake and partially because black just felt safer as a novice painter.  The Ork on the left is pretty much how the army originally looked.  It’s not bad, but it’s not much to look at either.  Luckily, a largely black color scheme makes it pretty easy to repaint an army if you ever feel like it.  Again, yellow was always this kind of intimidating color to paint (as was white) because coverage on older paints was just so poor, but with the release of the newer line of paints and a tutorial on Warhammer TV on Youtube, I felt like maybe I could give it a try.

The technique was basically a yellow base paint, which for me was Iyanden Darksun (or the equivalent of Averland Sunset), a drybrush of Hexos Palesun, and then a glaze of Lamenters Yellow.  And y’know?  Again, not bad, as we can see on the middle Ork, but it’s a very dull shade of yellow and I wasn’t happy with it.  I actually repainted my 1,000 points of Orks with this technique, but ended up shelving it again for awhile.  Finally, the Ork on the right was pretty much a test run for what would be the beginning of an entire army overhaul.


So Games Workshop seems to do this thing where every so often a different Craftworld or Clan or Sept, etc. kind of becomes the new face of the faction.  The Bad Moonz became this a few years back when the new Flash Gitz and other Ork models came out.  They also put out a How to Paint Orks book that I was able to thumb through and it gave me the urge to give Orks just one last shot, and finally I landed on a technique I was happy with.  It’s modified a bit from the book, but here’s how I did it:

  • Basecoat of Iyanden Darksun (or Averland Sunset)
  • Build up to a solid layer of Flash Gitz Yellow
  • Heavy wash of Cassandora Yellow
  • 2:1 mix of Lahmian Medium and Dark Flesh* (or Doombull Brown) into recesses and used to “stain” parts, especially on armor plates.
  • Edge highlight of Screaming Skull
  • If needed, a very fine highlight of Pallid Wych Flesh

Quick note: Dark Flesh is actually kind of a reddish brown, and I at least think Doombull Brown is the closest equivalent in the current range.

Anyway, it took time and quite a few breaks, but I finally did get the three squads done.  Once they were done, not only did I get a really good grasp of how to paint yellow in this way, between practicing basic freehand in the form of checkered patterns, flames and scratches, my brush control actually improved a bit.  It also made moving on to other models a bit more exciting.


For practicality’s sake, I kept the original skin tone of the Boyz intact, adding a few extra highlights to make the old paint job pop a bit more, but for any Ork that might have been around to see a few WAAAGHs — Nobs, Weirdboyz, Warbosses — I decided to go with a more drab green.  I also found the old Scorched Brown / Rhinox Hide base color for bases to be kinda boring, so I went for Gorthor Brown and built on it from there.  I’ll detail those in later blogs.