Here we are almost nearing the end of the hostiles for Blackstone Fortress. The Negavolt Culstists were one of the standout hostile models for me for a few reasons. As far as I know, this is the closest thing we’ve seen to a representation of Dark Mechanicus in model form in the past couple decades, if ever at all. It’s also just a really cool model. The Adeptus Mechanicus could already easily be portrayed as an evil faction, corrupted by their obsession with machines in many other fictional universes, but this being 40k, you can always take it a step further.
Well, they took it a step further. The whip-like tentacles coming out of their skulls, metal plates giving only the basic outline of a human face fused to mask their actual faces give even Electro Priests a bit of a run for their money when it comes to the creep factor. Much like the Traitor Guardsman, there is a bit of a scavenger vibe to them as well that I like, and the power coils on their backs wouldn’t look out of place at all on an Ork Mek.
Speaking of the power coils, I saw them as a great chance to practice object source lighting, aka OSL, again. I wasn’t a fan of the orange coils Games Workshop used in the official paint schemes, so I went with good old blue plasma. Warhammer TV has a basic tutorial on how to paint the plasma on plasma guns, and that’s a good starting point. To sum it up:
- [Base] Kantor Blue
- [Layer] Teclis Blue
- [Layer] Baharroth Blue on the raised coils
- [Layer] Thinned down White Scar in patches around the raised coils to give it a more white-hot look
Next, if you’re going down the OSL route, you’re going to want to have the metal done first, as the glazes are meant to be applied over them. The metal’s nothing special — the same technique you’ve seen a thousand times:
- [Base] Leadbelcher
- [Wash] Nuln Oil
- [Wash] (Optional) Agrax Earthshade — helps break up the uniformity when applied to parts, (example: the shaft of the batons).
- [Highlight] Leadbelcher
- [Edge Highlight] Stormhost Silver
With that done, you’ll be thinning down Teclis Blue pretty heavily with Lahmian Medium, at least 2:1, to create a glaze. You want to build this up slowly on the metallic surfaces where light from the coils would catch. Remember, you can always add, but you can’t subtract — at least, not without a lot of effort. Next, do the same with Baharroth Blue, but bring it in a little closer to the light wherever the light would be stronger. I also used Stormhost Silver to reapply an edge highlight to the metal, but you could try playing around with White Scar as well.
I don’t have much to say about the Rogue Psykers but here they are. They were only a little more interesting to paint than the Traitor Guardsmen, but the callback to the old Daemonhost model, being shackled to weights, was a nice touch.
A lot of the techniques used on these guys I’ve already detailed in other entries, like the fur pelts which also appear on Traitor Guardsmen and the flesh which I took a very similar approach with as the Chaos Beastmen. I wanted a bit more of an unnatural tone to their skin and didn’t want to just make them look pale like the Negavolt Cultists.
Next up for Blackstone Fortress, the Black Legion Marines and Obsidius Mallex.